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Cascaded Voxel Cone Tracing CEDEC 2014

DYLAN-20140827-0034.jpg


Yesterday, I had the (slightly scary) pleasure of presenting at CEDEC about the Voxel Cone Tracing tech we've been putting in our engine. We have crammed quite a lot of stuff in there, and it all seems to have come out quite well. So, if you didn't happen to be in Yokohama at the time and want to check out what makes the rendering tech of The Tomorrow Children tick, please check out the slides!

先日のCEDECでの『トゥモローチルドレンで採用したVoxel Cone Tracing技術について』のプレゼン資料をアップしました。
興味のある方はぜひ読んでみてくださいね。

Cascaded_Voxel_Cone_Tracing_final.pdf
Cascaded_Voxel_Cone_Tracing_final_speaker_notes.pdf

Posted by kallisti at 11:26 AM on Wed, 03 September 2014


COMMENT

The graphic is astonishing. I like the look of it. Congratulation for successful implementing this new raytracing technology.

Crush
COMMENT

I love what this team is doing. This game looks like an amazing game. I am surprised that there is very few people as interested as I am. This may very well be one of the top anticipated games for me. Great work guys! I always keep hoping the ps blog has more on the tomorrow children.

BombPin
COMMENT

For some reason it doesn't let me log in to comment on the ps blog.... sooo I came here to say thanks for the update on the game. Love to hear more and would like to have a date and present order this game. :)

BombPin
COMMENT

Glad you guys like it!

Kallisti