Sony PSP Details Revealed
Details have been announced regarding Sony's PSP today. First off, the cpu is over 300Mhz (that's faster clockwise than the PS2 albeit only 32-bit compared to PS2's 128-bit chipset). Graphics performance-wise it is 33 million polygons a second and supports curved surfaces apparently. Most importantly, it supports hardware clipping, yay! (the PS2 utilizes software clipping and is a serious Achilles heel)
It will also have wireless lan built-in from the get-go.
Overkill perhaps? How much is this thing going to cost? Note also, it is a TFT screen, you aren't going to be able to play this baby outdoors unless it has a serious backlight of some kind.
Anyone remember the Atari Lynx?
Technology:
90nm Semiconductor Process
Dual MIPS R4000 core
Vector Floating Engines
Reconfigurable DSP Engine(VME)
Advanced 3D Graphics Engine
AVC(MPEG4) Decoder
AES Crypto System
1.8GB UMD
Digital Entertainment Functions:
3D-CG Game
7.1ch Audio, 3D Sound
ATRAC3 plus, AAC, MP3 for Music
AVC/MP for Picture / Movie
16:9 Widescreen TFT LCD
Embedded Wireless LAN802.11
Li-ion Battery
Extension for GPSDigital Tuner...
Optical Disc
Large Capacity3x to CD-ROM
Media for Game/Music/Movie/Publishing
Lower Manufacturing Cost
Minimize Inventory Risk
Repoat Ordering System
Parental Lock System
Regional Code System
Copy Protection
UMD - Universal Media Disc
60mm
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
CPU core
MIPS R4000 32bit Core
128bit Bus
1333MHz 1.2V
Main Memory :8MBeDRAM
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPUVector Unit:2.6GFlops
3D-CG Extended Instructions
Media Engine
MIPS R4000 32bit Core
128bit Bus
1333MHz 1.2V
Sub Memory:2MBeDRAMˡ2.6GB/sec
I-Cache, D-Cache
90nm CMOS
Graphics Core 1
3D Curved Surface 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4416166464 sub-division
reduce program /data
reduce memory footprint bus traffic
Graphics Core 2
Rendaring EngineǡܡSurface Engine
256bit Bus, 1-166 MHz 1.2V
VRAM :2MBeDRAM
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /secTL
24bit Full Color:RGBA
Sound Core
Reconfigurable DSPs
128bit Bus
166MHz 1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, ġ
AVC Decoder
AVCH.264 Decoder
Main Profile
Baseline Profile
Level1Level2Level3
2HoursHigh QualityˡDVD Mobie
4HoursStandard QualityˡCS Digital
I/O
USB 2.0
Memory Stick
Extension Portreserved
Stereo Head phone Out
Communication
Wireless LAN802.11
IrDA
USB 2.0
Here are some links (in japanese).
We also hear that there are already some famous PS2 titles being ported to it.